These are the final submission screenshots for the World of Level Design contest. Let me know what you think!
Tombstone, Arizona
Hangman
Gold Rush
Showing posts with label Design Challenges. Show all posts
Showing posts with label Design Challenges. Show all posts
Friday, March 25, 2011
Wednesday, March 23, 2011
WoLD Challenge WiP 23rd March
Hey guys,
A little bit of progress made this evening. Finally got the wall in. I'm terrible at modelling so when it comes to creating organic stuff my polygons look more block(y) than a rubix cube! But not to worry, im happy with the result.
I also added some structure to the station with a possible story behind why its there. It was part of a mining camp rail line. Im still working on how to add some character to the actual station part but no ideas so far. It still feels flat and lifeless, and not lifeless in a good way!!
I have never really shown how my level was created either so here are a few screens to demonstrate this. In the rules thread I saw AlexG mention that the scene was more "movie set" than playable level, which gave me the idea to create a film set style scene. There is nothing behind the façades of the building which I think is a nice trick and I'm pretty happy with.
Does anyone have any input on the colours of lighting and dust ive used? I feel happy with it but I'd like a critical eye to pull it apart.
Cheers
Cheers
Tuesday, March 22, 2011
WoLD Challenge WiP 22nd March
Whoa, doesn't time fly, the deadline is nearly upon us. Its inspiring to see everyone's brilliant progress. I apologise for not updating\responding for so long, again, a very busy week, but I have been plugging away at my scene when I get a spare 5 minutes! Here's the progress I've made, taking into consideration the changes about altering the dust in the desert and adding tipi's, although I tried them, they just didnt work in the scene.
Now to tackle the American Indian settlement. I roughly modelled Tipi's and imported them into the scene so that it looked like this...
Apart from the basic modelling, no matter what size I tried them and on what rotation, they just didnt work. So now I'm left with an empty area..
Somethings missing but I just don't know what! I'm going to design a type of church to go near the bench so that a nice shot can be composed having the church in the foreground and the saloon across the street in the background really driving home the differences between the two cultures but apart from that I'm clueless. Any ideas?
Tuesday, March 15, 2011
Wednesday, March 9, 2011
Tuesday, March 8, 2011
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